A research request comes in. Cross two creatures from your stock, watch the
Punnett square compute, and roll for the offspring. Match the target
phenotype to score — miss too many, and the lab shuts down.
BEST0HIGH SCORE
Score
0
LEVEL 11 GENE
Lab status
— mission #1 —
Breed a creature with teal body.
5
attempts left
PARENT 1
⊕
tap a creature
×
PARENT 2
⊕
tap a creature
Match probability
—
F1
offspring
⌗
select two parents to compute the punnett square
Your stock
0 creatures
— LEVEL CLEARED —
F1 SUCCESS
— mission complete —
A perfect match.
The offspring matches the target phenotype. The lab erupts in quiet applause.
Points earned
0
Total score
0
Attempts used
1
Next level
2
LAB SHUTDOWN
FUNDING EXHAUSTED
— grant rejected —
The lab closed.
Too many failed crosses. The funding committee is unmoved by your enthusiasm for genetics.
★ NEW BESTprevious best surpassed
Final score
0
Levels cleared
0
Successful breeds
0
Best previously
0
— briefing —
How to play
01
Each level has a target phenotype — the creature you must produce.
Phenotype = visible traits (e.g. teal body, round shape).
02
Tap two creatures from your stock to set them as parents.
The Punnett square computes automatically.
03
Capital alleles dominate. If a creature has at least one capital, it shows the dominant trait.
B = teal · b = coral · so Bb looks teal.
04
Click Breed. An offspring is randomly drawn from the Punnett distribution. Match the target = score! Miss = lose HP and an attempt.
05
Higher levels add genes — 1 → 2 → 3. The math gets harder. Pick parents that maximize match probability.